You got lost in space. Crashed your spaceship on an uncharted planet. Got captured by aliens. They threw you in some hole. Now you try to get out. Run!

This game is a prototype. Swing and sling yourself through the levels to reach the finish line! Collect all the gems and try to beat the best times for a chance to appear in the leaderboard.

 You only need a mouse to play. Download the game for the optimal experience!

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Updated 27 days ago
StatusReleased
PlatformsWindows, HTML5
Release date Jan 14, 2022
Rating
Rated 4.3 out of 5 stars
(3 total ratings)
AuthorMonomeStudio
GenrePlatformer
Made withUnity
Tags2D, cave, Monsters, Pixel Art, Retro, Runner, Side Scroller, Space, Speedrun
Average sessionA few minutes
LanguagesEnglish
InputsMouse
AccessibilityColor-blind friendly, High-contrast, Interactive tutorial, One button, Textless

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Click download now to get access to the following files:

TINC.zip 186 MB

Development log

Comments

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Amazing game, I loved the feeling of control over the character.

Game is really funny and the music in the tutorial give a really good feeling :)


As Feedbacks & Suggestions, I would say :

  • remove the web version, it's ruining the game because of low FPS
  • make the tutorial much more easy
    • we learn too much in a short time
    • show 1 feature then make a little level with only this one
    • show a 2nd and make a little level with the 1rst and the 2nd
    • keep repeating the process slowly
    • you don't need to write TUTORIAL, just make levels
    • (portal is a nice example of learning without writing TUTORIAL)
  • add sound design (I know it's an early build but it's really important)
  • screenshake when you die ?
  • I don't get why I don't die everytime I hit a wall. Is this normal ?
(+1)

Hey Le Jo, thanks a lot for the feedbacks :) 
This is an early prototype and we didn't have time to add sound design but we will surely do that. 
Adding a slower learning curve is indeed a good idea, and maybe introduce some features later on. We will need to think about it depending on how we serve the content.

You didn't die because you have a "bubble" that can absorb shocks 1 time, it recharges at every checkpoint. There should be a screenshake when you die, but maybe we introduced a bug. The web version runs smoothly on some configurations, but a few people had issues with it, that is why we added a windows build. On my browsers from 3 different devices, it runs at 60 FPS. Some people even managed to play on old iPads so my guess is the issue must depend on your browser and / or graphic card.

I've a good computer that's why I'm wondering how the game can run so bad on Web version :3

I don't know if you watch GMTK videos but it helped me a lot to dev ! ♥

Your game isn't complex but you should really have a look at :